Learn. Create. Play.Inspire Change.
PLAY 4 IMPACT turns young talent into game makers. Train with experts, build digital and board games around real social issues, and showcase a working prototype.
- Participants trained
- 40
- Teams
- 7
- Training
- 30h
Participants trained
Teams
Training


Games with a purpose, built by young people
PLAY 4 IMPACT is an interactive program that empowers young people to create educational and awareness games — digital and non-digital — around issues that matter in their communities.
It runs as one connected path: specialised training first, then a competitive innovation camp where multi-disciplinary teams turn ideas into playable prototypes.
Learn by making
Hands-on training in game design, systems and prototyping.
Mixed teams
Designers, developers, artists and community voices in one room.
Real impact
Every game carries a message built to change behaviour.
Pick a challenge worth playing
5–6 final themes will be selected for the camp.
Physical Health & Wellbeing
Health awareness for Adolescents and Youth.
Safe Digital Communication
Digital protection and online safety.
Climate Action
Sustainability and the environment.
Mental Health
Wellbeing and managing pressure.
Citizenship & Participation
Community engagement and cohesion.
Built for creators of every discipline
Young women and young people are strongly encouraged to apply, as are persons with disabilities. please add in the beginning (adolescents girls and boys...)
Game Designers
Shape the rules and the play.
Game Developers
Bring the game to life in code.
Community Activists & Specialists
Ground the game in real issues.
Game Storytellers
Write the worlds and the message.
Game Enthusiasts
Curious about how games are made.
Graphic Designers & Artists
Joining at the innovation camp.
Seven stages, one prototype
- 01
Registration
Open call for young creators.
- 02
Pre-training
4 days, 30 hours of foundations.
24–27 Aug - 03
Selection
The strongest 30 move forward.
- 04
Innovation Camp
3 intensive days of building.
1–3 Sep - 05
Prototype Development
Refine, playtest, iterate.
- 06
Final Showcase
Games meet their audience.
23 Sep - 07
Awards
Jury and audience prizes.
Four days that change how you see games
24–27 Aug
- Day 1
Introduction to Game Design
Game elements, types and what keeps players playing.
- Day 2
Gameplay, Systems & Concept
Mechanics, player journey and a mini design document.
- Day 3
Prototyping & Playtesting
Paper, board and digital prototypes, then iterate.
- Day 4
Social Impact & Intervention Design
Turning issues into behaviour-changing play.
1–3 September
- Day 1
Inspiration & Challenge Framing
- Day 2
Concept Development
- Day 3
Prototype, Refinement & Pitch
23 September
Prototype Showcase
Audience Voting
Networking Session
Awards & Closing
Good to know
Your idea deserves to be played
Registration is open for young creators ready to learn, build and make an impact.
Register Now

